Boccob, god of magic, arcane knowledge, balance and foresight.
Corellon Larethian, god of elves, magic, music, and arts. (also a demihuman power)
Garl Glittergold, god of gnomes, humor, and gemcutting (also a demihuman power)
Gruumsh, god of orcs (also a monster power)
Moradin, god of dwarves (also a demihuman power)
Nerull, god of death, darkness, murder and the underworld.
Pelor, god of sun, light, strength and healing. More humans worship Pelor than any other deity.
Wee Jas, goddess of magic, death, vanity, and law
Yondalla, goddess of halflings (also a demihuman power
Ehlonna, goddess of forests, woodlands, flora & fauna, and fertility.
Erythnul, god of hate, envy, malice, panic, ugliness, and slaughter.
Fharlanghn, god of horizons, distance, travel, and roads.
Heironeous, god of chivalry, justice, honor, war, daring, and valor.
Hextor, god of war, discord, massacres, conflict, fitness, and tyranny.
Kord, god of athletics, sports, brawling, strength, and courage.
Obad-Hai, god of nature, freedom, hunting, and beasts.
Olidammara, god of music, revels, wine, rogues, humor, and tricks.
Saint Cuthbert, god of common sense, wisdom, zeal, honesty, truth, and discipline.
Lord Ao is the overgod of Abeir-Toril, who only answers to a superior entity known only as a “being of light.” All deities of Toril are subject to him, even those who also operate in other crystal spheres and planes, and he sets it so that (after the Time of Troubles) gods can “die” from a lack of worship to make them act like guardians of the Balance rather than kings of mortals. The cult of Ao is led by “ministers” instead of clerics, and none of them appear in the afterlife. Ao dictates that no two gods in the same pantheon can have identical portfolios, and when two gods clash, either one god fades from the Realms, the gods merge, or one or both gods alters their portfolio. He is also the creator of the crystal sphere that holds the world of Abeir-Toril, and the crystal also spawned the twin goddesses Selûne and Shar, the first Abeir-Toril deities.
Akadi is the goddess of Movement, Speed, and Air Elementals. Her alignment is primarily Neutral.
Asmodeus:God of sin, King of the Nine Hells. Lawful evil.
Bane, also known as the “Black Hand” and “Black Lord”, is the deity of hatred, fear, and tyranny. Ed Greenwood created Bane for his home Dungeons & Dragons game for the Forgotten Realms, conceiving of him as “the big baddie”, with powers “roughly equivalent to” the Babylonian deity Druaga. Bane is commonly worshipped by lawful evil fighters, magic-users, illusionists, assassins, thieves, monks, and clerics. He is formerly part of the Dead Three, a triad of mortals sworn to achieve godhood. Along with Bhaal, and Myrkul, they are granted power by Jergal after a long struggle for power. He has the reputation of never being seen, though stories of a freezing black-taloned hand and eyes of blazing fire spread. He is killed by Torm during the Time of Troubles, though his essence survives. He is kept by his high priests, and he eventually revives.
Chauntea (also called Bhalla): and Jannath Goddess of agriculture, farmers, gardeners, summer. Neutral Good.
Cyric (possibly also called N’asr): God of murder, lies, intrigue, strife, deception, illusion. Chaotic Evil.
Grumbar: God of elemental earth, solidity, changelessness, oaths. True Neutral.
Etugen (aspect of Grumbar): Goddess of the earth, herds, and pastures for the Horde
Istishia: God of elemental water, purification, wetness. True Neutral.
Kelemvor (possibly also called N’asr): God of death, the dead. Lawful Neutral. Kelemvor’s story as a mortal is mainly described in the Avatar Trilogy; his ascension to godhood is detailed in the novel Prince of Lies, sequel to the trilogy, and his challenges as the new Lord Death are depicted in the novel Crucible: The Trial of Cyric the Mad.
Kossuth: God of elemental fire, purification through fire. True Neutral.
Lathander: God of spring, dawn, birth, youth, vitality, athletics. Neutral Good.
Amaunator (also called At’ar): Former god of bureaucracy, law, order, the sun. Faded from lack of worship. Reappears as an evolving aspect of Lathander. Lawful Good.
Mystra (also called Hidden One): Goddess of magic, spells, the Weave. Neutral Good. (Post-spellplague a dead power.)
Oghma (also called Curna): God of knowledge, invention, inspiration, bards. True Neutral.
Selûne (also called Bright Nydra, Elah, and Lucha): Goddess of the moon, stars, navigation, prophecy, questers, good and neutral lycanthropes
Shar: Goddess of dark, night, loss, forgetfulness, unrevealed secrets, caverns, dungeons, the Underdark. Neutral Evil.
Silvanus: God of wild nature, druids. True Neutral.
Sune: Goddess of beauty, love, passion
Talos (also called Bhaelros and Kozah): God of storms, destruction, rebellion, conflagrations, earthquakes, vortices. Chaotic Evil. aspect of Gruumsh
Tempus (also called Tempos): God of war, battle, warriors. Chaotic Neutral.
Torm: God of duty, loyalty, obedience, paladins. Lawful Good.
Tyr: God of justice. Lawful Good. (now a dead power)
Ubtao: God of creation, jungles, Chult, the Chultans, dinosaurs. True Neutral.
Auril: Goddess of cold, winter
Bahamut (also called Xymor): God of good dragons, wind, wisdom, justice20
Beshaba: Goddess of random mischief, misfortune, bad luck, accidents
Gond (also called Zionel): God of artifice, craft, construction, smithwork
Helm: God of guardians, protectors, protection. (now a dead power)
Ilmater: God of endurance, suffering, martyrdom, perseverance
Lolth: Goddess of Drow, spiders, darkness, chaos, evil, assassination. Chaotic Evil.
Loviatar: Goddess of pain, hurt, agony, torment, suffering, torture
Mask: God of thieves, thievery, shadows. (now a dead power)
Mielikki: Goddess of forests, forest creatures, rangers, dryads, autumn
Tiamat: Goddess of evil dragons, evil reptiles, greed, Chessenta
Tymora: Goddess of good fortune, skill, victory, adventurers
Umberlee: Goddess of oceans, currents, waves, sea winds
Waukeen, also known as “The Merchant’s Friend”, is the goddess of trade, money, and wealth. She rules over deals done above and below the table, and she believes that mercantile trade is the best road to enrichment. She frowns upon destroying good trade goods, and favors those who oppose the propagation of malicious rumors that could harm someone’s commerce. Waukeen’s faithful travel the world aiding merchants or staff temples in large cities that serve as moneylenders and change houses. Lliira watched over Waukeen’s faithful during the period where Waukeen is enslaved in the Abyss after the Time of Troubles.
Azuth: God of wizards, mages, spellcasters in general. (now a dead power)
Deneir, also known as “Lord of All Glyphs” and “The Scribe of Oghma”, is the deity of literature, art, knowledge, glyphs, images, and cartography.
Eldath: Goddess of quiet places, springs, pools, peace, waterfalls
Lliira: Goddess of joy, happiness, dance, festivals, freedom, liberty
Lurue: Goddess of intelligent beasts,talking beasts
Malar, also known as the “Beastlord”, is the deity of the hunt, evil lycanthropes, bestial savagery, and bloodlust
Milil: God of poetry, song, eloquence
Shaundakul: God of wind, portals, travel, exploration, caravans
Talona: Goddess of disease, poison
Sss’thasine’ss (aspect of Talona): venomous creatures